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figured it out (see previous two posts)

For reasons I can't yet fathom, the view attempted to display itsefl before the object with the NSString was fully initialized. I put a check that if the NSString property was nil to not attempt to display it on screen and it works fine now!

Another trick I learned from the folks at the idevgames.com forums is to mirror text using Quartz  by setting a scale matrix with an argument of -1 on the direction I want mirrored (vertical or horizontal).

 

These two issues cleared, the project can finally move forward !

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